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Supreme Ruler Wiki
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Unit Statistics and Specifications
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Unit Statistics and Specifications
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== Defensive Specifications == Your Unit's defensive specs are a measure of how damage-resistant they are to the four types of attack - Ground, Air, Indirect and Close Combat. In general the more armored a unit is the higher its defensive values. Stealth is similar to Defense in that it decreases the spotting ability of the attacker but it does not reduce the accuracy of the attack or its damage. === Ground === "Ground Defense" represents a Unit or structure's resistance to damage from land attacks or from nearby ships. For aircraft it is from close combat attack from small arms. For surface naval units "Ground Defense" represents a ship's resistance to damage from other naval vessels and submarines or from nearby land units. For submarines it represents defense from attack by ASW ships. Un-armored land units defend against soft ground attack and armored ones from hard attack. Structures defend against fortification attacks. === Air === "Air Defense" (AD) represents a Unit or structure's resistance to damage from aircraft and direct-fire missiles. All units possess some AD since any target can be attacked from the air. You can increase your AD by moving to a friendly hex with a base or fortification. Fortifications in particular offer great shelter from indirect fire. === Indirect === "Indirect Defense" represents a Unit's resistance to damage from artillery fire, area-effect-indirect fire missiles and bomb damage. You can increase your ID by moving to a friendly hex with a base or fortification. Fortifications in particular offer great shelter from indirect fire. === Close Combat === "Close Combat Defense" represents a Unit's resistance to damage from short-range small arms and explosives in close quarters hexes, like when it is involved in urban warfare. The Land Department has a filter that will display CC hexes, or you can press the 'V' hotkey instead. There is a great deal of CC fighting in the game so this is a very good attribute to have large values of. Units with both CC defense and offence values make good anti-garrison units.
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