The NewsItems file (saved as DEFAULT.NEWSITEMS) contains information on in-game messages ("mail" / "email" etc) that can be sent by the UN/World Market Information system, AI Regions, or Ministers.
ntype | Item Type | |||
0 | Alter/Concern Event Only | |||
1 | Email Item | |||
2 | News Item | |||
3 | Email + News | |||
4 | Status | |||
5 | Status + Email | |||
6 | Status + WM News | |||
7 | All three | |||
ndept | Department as 'Tab #' | |||
0 | Help (?) | |||
1 | Map / Events? | |||
2 | Ops | |||
3 | Defense | |||
4 | State / Diplomacy | |||
5 | Treasury | |||
6 | Commerce / Production | |||
7 | Interior / Policy | |||
8 | Status / News | |||
9 | World Market | |||
10 | AI Regions | |||
ncreated | Created By | |||
0 | [Human Player] | Not valid, not shown | ||
1 | News System | |||
2 | Another AI Player | |||
3 | Cabinet Minister | |||
4 | Military Leader | |||
5 | World Market | |||
importance | Any Values from 0 to 250 allowed;
suggest 1 to 50 |
|||
1 | Spam | |||
10 | Informational | |||
20 | Normal | |||
30 | Urgent | |||
40 | Very Urgent / Important | |||
ncategory | Category Bitmask | For Filtering… | ||
1 | Spam | |||
2 | World Gossip | |||
4 | Domestic Gossip | |||
8 | Cabinet | |||
16 | Goods Buy/Sell | |||
32 | Production | |||
64 | Military / Battle | |||
128 | ||||
nfrequency | Sending Frequency Code | |||
0 | Send on every occurrence Immediately | |||
1 | (Not Used) | |||
2 | Send on first daily occurrence | Once per day; Then again after every nfrequency day if not '0' | ||
4 | Frequency #2 but Status portion Sent Each Occurrence | |||
10 | Send every day | |||
11 | Send every Odd # day | |||
12 | Send every Even # day | |||
20 | Send every week | On nfrequency day of week (0-6, Sunday=0) | ||
30 | Send every month | On nfrequency day of month (1-31) | ||
31 | Send every Odd # month | On nfrequency day of month | ||
32 | Send every Even # month | On nfrequency day of month | ||
40 | Send every Quarter | On nfrequency day of month | ||
50 | Event Trigger, send infrequently | Sent once in every nfrequency triggers, on average (max 255) | ||
bodyfill | Data item to insert into body %s
0 to 4 items (value range 0 to 255) |
|||
0 | Nothing | |||
1 | Region Name | (int) | ||
2 | Product Name | (int) | ||
3 | Number Quantity | (int) | ||
4 | Dollar Quantity - No Decimals | (float) | ||
5 | Dollar Quantity - 2 Decimals | (float) | ||
6 | Unit Name | (dw uniqueid) | ||
7 | Cabinet Minister | (int cab#) | ||
8 | Cabinet Department | (int cab#) | ||
9 | Policy Group | (int) | ||
10 | Tech Item | (int) | ||
11 | Special body fill action | ??? | ||
12 | Player Name | (int) | ||
13 | TBA | (int) | ||
14 | Equipment Name | (int unit#) | ||
15 | Regional Treaty | (int) | ||
16 | WM Treaty | (int) | ||
17 | WM Votes | (int) | ||
18 | Diplomatic Trade Grouping | (int) | ||
19 | Training Type | (int) | ||
20 | Date | (int) | ||
21 | WM Aid | (int) | ||
22 | Status - Approved / Denied | (int) | ||
23 | WM Vote Result (Passed/Defeated) | (int) | ||
24 | Percentage 2.1 (One decimal point) | (float) | ||
25 | Percentage 3.0 (No decimal point) | (float) | ||
26 | Trend (Positive / Negative) | (int) | ||
27 | Espionage Activity | (int) | ||
28 | Facility Name | (int) | ||
29 | Defcon Word | (int) | ||
30 | Product Units | (int) | ||
31 | City Name | (chex) | ||
32 | Unit Class | (int class#) | ||
33 | Military Medal Name | (int) | ||
34 | Espionage Target | (int) | ||
35 | Insurgency Funding Target | (int) | ||
36 | Target Region | (int) | ||
37 | Satellite Type | (int) | ||
38 | Stance (Aggressive / Defensive / Neutral) | (int) | ||
39 | Scenario Name | (int) | ||
40 | Unit Grouping Type | (int) | ||
bodyspecial | Code for Special body fill actions | |||
0 | Nothing | |||
1 | Region List | |||
20 | Diplomatic Offer Details | |||
21 | Unit List | |||
22 | Loan List and the accrued Missed Payments | |||
23 | Cabinet Priorities List | |||
24 | Total Research List | |||
25 | Unification Vote Poll | |||
26 | Regional Election Poll | |||
27 | Regional Election Results | |||
40 | Startup email message | |||
seludef | uDef used for "Go to Tab info" | |||
[0] | uDef to select on panel 1, or NULL | |||
[1] | uDef to select on panel 2, or NULL | |||
[2] | uDef to select on panel 3, or NULL | |||
[3] | Reserved | |||
responses | Responses by Action # | |||
0 | No Response Button or Action | -,
"Agree", "Disagree", "Hold off", "Contact", "Diplomacy", "Email Region", "Declare War!", "End Alliance", "Negotiate", "Request Help", "Recall", "Accept", "Reject", "Counter", "View Tags", "Ignore", "OK", "Agree", "Ground Units", "Air Units", "Naval Units" |
||
1 | Agree | |||
2 | Disagree | |||
3 | Hold off | |||
4 | Contact Region | |||
5 | Goto Diplomacy panel 1 | Region to load into diplomacy MUST BE 1st COLUMN | ||
6 | Go To Cabinet Popup | |||
7 | Declare War | Target 36 | ||
8 | Break Alliance | 1st Column | ||
9 | Negotiate | Target 36 | ||
10 | Request WM Assistance | |||
11 | Agree | Sets a Cabinet Priority in Source Dept | ||
12 | Accept | |||
13 | Reject | |||
14 | Counter Offer | |||
15 | View Land Tags | |||
16 | Ignore | |||
17 | Acknowledge | |||
18 | Discretely (Agree) | |||
19 | Ground Units | |||
20 | Air Units | |||
21 | Naval Units | |||
22 | Sub Units | |||
23 | Equal Mix | |||
24 | No Draft | |||
25 | Abstain | |||
26 | Follow Up | |||
27 | Benevolent | |||
28 | Tough | |||
29 | Yes | |||
30 | No | |||
31 | Renew | |||
32 | Default | |||
33 | Warn | May Trigger Email #88 | ||
34 | Forgive | |||
35 | Retaliate | |||
36 | Cancel All | |||
37 | Cancel | |||
38 | Zoom To | |||
39 | Go To Ops | |||
40 | Go To Defense Dept | |||
41 | Go To Treasury Dept | |||
42 | Go To Commerce Dept | |||
43 | Go To Dept of Interior | |||
44 | Make Public | |||
45 | Deny | |||
46 | Apologize | |||
47 | Go To Source Dept | |||
48 | Upgrade | |||
49 | Go To Hex | |||
50 | Unused | |||
51 | Negotiate | with Sender of Email | ||
52 | Negotiate | with Labor | ||
53 | Legislate | |||
54 | Research | |||
CabAct | Cabinet Actions when
Agree / Accept / Yes selected |
|||
1 | Send Some Idle Units into Training | |||
2 | Reinforce Border | |||
3 | Attack Region | |||
4 | Prepare for an Attack | |||
5 | Increase Funding for Intelligence and Counter-Intelligence | |||
6 | Emphasize Domestic Counter-Intelligence | |||
7 | Emphasize Foreign Intelligence Gathering | |||
8 | Attempt to Infiltrate Target Region's Government | |||
9 | Attempt to Infiltrate Target Region's Military | |||
10 | Attempt to Build Espionage Network in Target Region | |||
11 | Increase Military Readiness | |||
12 | Increase Military Initiative Setting | |||
13 | Increase Military Salaries | |||
14 | Retreat Troops (Disengage and Withdraw) | |||
15 | Build Fortifications near Front Lines | |||
16 | Build Additional Military Bases to Match Other Regions Build Capacity
(Base Type determined by Reply Button selected) |
|||
17 | One Time Auto Build Units for Appropriate Available Build Slots
(Based on Message Number) |
|||
18 | Move Idle Units into Reserves | |||
19 | Sell or Scrap Surplus Equipment (Oldest Types First) | |||
20 | Turn on Missile Auto Building and Engage Missile Priority | |||
21 | Build Supply Depots Close to Borders
(Priority given to location of large number of units) |
|||
22 | General Actions to Improve Military Approval Rating | |||
23 | Take steps to increase Reserves based on the Response Selected | |||
24 | Turn on Priority to Solicit Equipment Offers | |||
25 | Add Units to Build Queue | |||
26 | Lower Taxes | |||
27 | Raise Taxes | |||
28 | Don't Raise Taxes but try to Increase Revenues | |||
29 | Reduce Spending | |||
30 | Issue a Bond | |||
31 | Set Policies to Fight Inflation | |||
32 | Stimulate Economy | |||
33 | Lower Low Income and Small Business Taxes --- Make it up elsewhere | |||
34 | Lower Business Taxes | |||
35 | Take Steps to Lower Unemployment | |||
36 | Reduce Deficit Spending (Increase Revenues + Lower Spending) | |||
37 | Reduce Production Costs (Lower GDP/c + Increase Efficiency) | |||
38 | Make "Stock Military Items" a Priority of the Commerce Dept | |||
39 | Make "Stock Consumer Items" a Priority of the Commerce Dept | |||
40 | Address Product Shortage (Lower Demand / Increase Supply) | |||
41 | Increase Production Capabilities on Products (Attempt to Achieve Self-Sufficiency) | |||
42 | Turn on "Maximize Profit Opportunities" Priority in Commerce | |||
43 | Sell the Stock of the Specific Commodity | |||
44 | Lower Production of Specific Commodity | Lower to 100% of Demand | ||
45 | Increase Social Spending | |||
46 | Increase Law Enforcement Funding | |||
47 | Reduce Spending on Specific Social Program | |||
48 | Increase Spending on Specific Social Program | |||
49 | Adjust Research Spending Allocation more towards General Tech Level & Increase Funding | |||
50 | Adjust Research Spending Allocation more towards Projects | |||
51 | Adjust Research Spending Allocation more towards Efficiency | |||
52 | Encourage Immigration | |||
53 | Discourage Immigration | |||
54 | Prevent Emigration | |||
55 | Direct Research towards Unit Designs | |||
56 | Direct Research towards Scientific Discoveries | |||
57 | Arrest Political Opposition | |||
58 | Harass Political Opposition | |||
59 | Release Political Prisoners | |||
60 | Release Opposition Leaders | |||
61 | Upgrade existing Units | |||
62 | Increase Auto Buy Price to Maximum | |||
63 | Take Action to Solve Labor Strike | |||
64 | Change DEFCON Level | |||
65 | Lower DEFCON by one Notch | |||
66 | Arrest Spy | |||
67 | Send Warning Email to Other Region | |||
68 | Negotiate with Other Region | |||
69 | Deploy Appropriate Forces to the Location | |||
70 | Deploy Reserves from Base | |||
71 | Accept Sales Offer | Design | ||
72 | Accept Sales Offer | Units | ||
73 | Turn off Conscription | |||
74 | Cease Covert Operations against Specific Region | |||
75 | Vote In Favor of Proposal | |||
76 | General Actions to Improve Domestic Approval Rating | |||
77 | Attempt to Reduce Debt | |||
78 | Offer Diplomatic Support of Region | |||
79 | ||||
80 | Unilaterally Break All Treaties | |||
81 | Send Diplomatic Offer | |||
82 | Repay Loan | |||
83 | Accept Loan Offer | |||
84 | Renew Bond | |||
85 | Lower Domestic Price on Specific Commodity | |||
86 | Boycott Region | |||
87 | Agree to Workers' Demands | |||
88 | Increase Spending Limit for Commodity | |||
89 | Increase Investment in Specific Industry | |||
90 | Decrease Investment in Specific Industry | |||
91 | Add Suggested Item to Research Queue | Units | ||
92 | Clear Mines | |||
93 | Change Cabinet Minister | |||
94 | Accept World Market Offer | |||
95 | Agree to World Market Demands | |||
96 | Espionage Activity | |||
97 | Turn on Unit Autobuild | |||
98 | Add Specific Tech to Research Queue | Tech | ||
99 | Accept Sales Offer | Tech Research | ||
100 | Ceasefire with World Market | |||
101 | Cease WMD Production | |||
102 | Launch Satellite |