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Supreme Ruler Wiki
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Unit Statistics and Specifications
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Unit Statistics and Specifications
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== Strength == Land and Air Units are composed of smaller component battalions and squadrons respectively. The number of components in a Unit is known as its "Strength". During combat when one of a Unit's components is destroyed then that unit takes damage and an accompanying reduction in its strength. A naval unit or structure (base, complex, factory or emplacement) is a single entity and its strength is expressed as a percentage based upon its accumulated damage. When a Campaign or Scenario game begins, each Region is automatically populated with "initial" military Units whose strengths (number of battalions) are specified by the game's Order-Of-Battle (ORBATS) data. If you display a list of your initial units and then hover your mouse cursor over the name of one of these beginning units then a short "tool-tip" pop-up window will appear. This pop-up window displays a summary description of the selected Unit, including its unique starting "strength" (number of battalions or squadrons). A problem may arise in a new game when a player wants to transport one of their new units. The player may select one of their new starting Units from a list in order to view that unit's Technical Readout (TR) window. But this large TR window does not necessarialy display the strength of the selected unit. Instead it displays the "default" strength of new units of the same type that may be fabricated in the future. This TR default strength may not match the actual strength of the selected Unit. This mis-match in unit strength causes confusion when the player attempts to calculate the transport weight of the unit, since the two specifications indicate a different number of battalions per unit (strength), and thus different unit weights.
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