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Supreme Ruler Wiki
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== Sources of supply == 100% = 1.0 Hexes = plots = tiles Generally supply spreads over an area surrounding "supply centers". These can be cities, industrial or military complexes or special buildings. There is a maximum range to which supply spreads. If any hex is within range, it get's its supply from this "supply center", but the supply level will be lower the greater the range to the supply center. If it is within range of more than 1 supply center, let's say 3, it gets the highest value Example: * 1 supply center existing of a city (0.4), but at distance only 0.24 supply is left * 1 supply center existing of a military complex, air base and supply center (0.9), but at distance only 0.65 is left * 1 supply center existing of a city and sea port (0.8), but at distance only 0.57 is left This hex will determine the highest supply it can get is 0.65, so you supply level will show 65% === Base Objects === ==== Communal ==== * Capital City: 0.6 : Can be any of the communal objects below * Mega City: 0.6 * Large City: 0.5 * Metropolis: 0.5 * City (Common): 0.4 * Town: 0.4 * Small Town: 0.4 * Village: 0.3 * Small Village: 0.3 ==== Industrial ==== * Oceanic Complex: 0.6 * Industrial Complex: 0.1 ==== Military ==== * Military Fortress: 0.5 * Military Complex: 0.3 === Partly Stackable Objects === Following objects can be added to any of the 'Base Objects', but only once they add to supply. This means, even if you were able to put 2 Air Bases and 2 Sea Ports on any hex, you'd still have only 0.4 added to your supply level * Air Base: 0.4 (Air Field has 0 effect) * Sea Port: 0.4 (Sea Pier has 0 effect) === Full Stackable Objects === Following objects can be stacked on top of anything up to 100%(1.0) * Supply Depot: 0.2 === Negative Objects === * Barracks with communal base: 0.0 No effects seen * Barracks with military complexes: -0.4 (This basically means, you shouldn't place them too soon!) ** Example: *** Military Complex 0.3 *** Air Base +0.4 *** Sea Base +0.0 (Sea Base and Air Base don't stack with each other) *** Barracks -0.4 *** Supply Depot (3slots) +0.6 ** Maximum is only 0.9 - 90% * here's the trick (as of Supreme Ruler Cold War) first get your supply level up to 100%, or whatever you want, and then build your barracks afterwards!) the once the level is up, it doesn't go down by placing barracks) I'm not sure if the barracks are a bug or something. Especially since their -0.4 only has effect if you build them before your supply levels are up (they kinda prevent them going up) but once your supply levels on a hex are up, you can place them and the supply level remains on it's high value (as if the barrack has a 0.0 effect) === Notes === This information comes from a user named: "bvb" link: http://www.bgforums.com/forums/viewtopic.php?f=63&t=19303 Little information I couldn't verify, and updated with my own observations If any information provided here is incorrect please update the information for future readers. If you want to update these values, keep in mind supply levels are not raised instantly. ==== Example ==== I used the cheat 'breakground' to instantly place those objects for testing purposes * Hex with base supply under 30 (Mongolian dessert or something) ** Turn 0: 20 (this supply level comes from a distant "supply center", as explained above how a hex determines it's supply) * Add a military complex on top of it (gives this tile a base of 0.3) ** Turn 1: 30 (Now the own supply is higher then the highest supply from a distant "supply center" and thus it's own "supply center" overrides the supply from the distant "supply center" * Add an air base on top of it (+0.4) ** Turn 2: 40 (+10) ** Turn 3: 48 (+8) ** Turn 4: 56 (+8) ** Turn 5: 63 (+7) ** Turn 6: 70 (+7) ** Turn 7: 76 (+6) ** Turn 8: 76 (+0) ** Turn 9: 76 (+0) ** Turn 10: 76 (+0) * Add supply depot ** Turn 11: 86 (+10) ** Turn 12: 96 (+10) ** Turn 13: 97 (+1) Obviously there is some supply more than should be 0.3 + 0.4 = 0.7 and not 0.76 === Placement example, hints === If you wish all your hexes to have 90% supply level the minimum. You might start with giving your Capital an Air Base so it gets 100% supply. You then go to the closest tile getting 80% and place enough supply objects on it to get 100%. In the middle between those 2 you'll get something around 90% (maybe 1 or 2 less or more) and spread your supply like this. Remember, if you do this while infrastructure level/spending is lower then 100%, if you later in the game increase your infrastructure spending, the supply will gradually increase. Getting 100% everywhere is possible only in theory:"You'd have to place supply centers virtually every single hex" Since funding everything in the beginning is pretty tough, you might want to create 100% supply centers every distance from your capital where you'd have a supply of 60% from your capital, it means all tiles will be around 80 or higher. Air Bases and Sea Ports are IMHO the best option to start with to spread supply, as they give the same supply level as 2 supply centers, but take less soldiers to maintain them. The difference is money is not that big to be of our concern.
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