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Files with the .Scenario extension are used by the game to load scenario/campaign data for starting up a map.

Scenario File locations - SRU

.Scenario files are found in the following places;

  • /Campaign
    • These are the Campaigns
  • /Scenario
    • These are the Scenarios
    • There are sub-folders for scenarios of different eras (SR1936, SRCW, etc)
    • /Scenario/Custom - folder for Custom games
    • /Scenario/Workshop - Added in March2020 Update - Folder to assemble & upload Steam Workshop MAPS sandboxes.
  • /Multiplayer
    • No Longer used effective March2020 Update - Multiplayer now uses the Sandbox Folder
  • /Sandbox
    • These are the Sandboxes used for Single Player and Multiplayer
  • /Tutorial
    • These are the Tutorial Scenarios

Scenario File locations - SR2020

.Scenario files are found in the following places;

  • /Campaign
    • These are the Campaigns for Supreme Ruler 2020
  • /Scenario
    • These are the Scenarios for Supreme Ruler 2020
  • /Multiplayer
    • These are the Multiplayer Scenarios for Supreme Ruler 2020
  • /CampaignGC
    • These are the Campaigns for Global Crisis
  • /ScenarioGC
    • These are the Scenarios for Global Crisis
  • /MultiplayerGC
    • These are the Multiplayer Scenarios for Global Crisis
  • /Custom
    • These are the Custom Scenarios for Global Crisis. Modded files usually go here.

Scenario File Data

.Scenario files contain links to various files used to assemble the cache file and tell the game what cache file to use. When a cache file is not found the game will create a new cache.

The command #include (common in C++) is used for the files that are linked in.

The data in the .Scenario file is divided into 3 sections:

  • Pre-Cache Data
  • Post Cache Data
  • Lobby settings

Post Cache Data

Some information is applied to the cache file after creation. This data can be changed without requiring a rebuild of the cache. Some of the pre-cache data files can also be included here but this will increase load times. The .OOB file in particular should not be here unless it is a small custom .OOB.

The following files are usually in the Post Cache Data:

  • Region briefs and e-mails (usally LocalText-RegionsGC.csv)
  • Scenario specific briefs/e-mails (usually [scenarioname]-Text.csv)

The following data types can be added to the end of the .SCENARIO file:

  • &&UNITS data (usually from DEFAULT.UNIT)
  • &&CVO data (regional data overrides)

Lobby settings

These are the default settings for game variables and setup options. Players will be able to adjust these in the lobby where the option exists.

The section starting with the header "&&GMC" usually contains the following data:

Game / Scenario / Sandbox / Campaign Variables:
&&GMC Description Default
startymd: (Year, Month, Day) for game start 2020, 1, 1
mapsplash:
scenarioid:
victoryhex:
victoryymd:
victorytech:
regionallies:
regionaxis:
fastfwddays:
playsetfile: Not currently used
inclfile: Specifies a replacement for the "Allload.ini" file that by default loads the picnums, orders, aiparams, and other game settings that are not saved with save-game files.

Do not include path, do not include .INI extension. Maximum size is 18 characters.

Allload
numwinchoice:
numlosechoice:
cvictorycond:
spherenn: Sphere naming 0 axis/ally 1 warsaw/nato 2 social/capital 3 red/blue 4 region name 5 central/entente

Setup / Options:

  • defaultregion: 1499 (ID number found in the .CVP file)
  • difficulty: (Military, Economic, Diplomatic) (value of 0-4 with 0 being Very easy, and 4 being very hard)
  • resources: (0-4)
  • initialfunds: (0-4
  • reservelimit: (unused)
  • aistance:
  • startyear: (unused)
  • techtreedefault: (unused)
  • nocapitalmove:
  • regionequip:
  • limitdareffect:
  • limitmareffect:
  • wminvolve: (-1 = Critical UN, 0= not critical UN)
  • wmduse: (-1 = allow nukes, 0= no nukes)
  • fastbuild: (unused)
  • govchoice:
  • grouployaltymerge:
  • groupresearchmerge:
  • relationseffect: (0-4, volatility setting)
  • limitinscenario:
  • mapmusic: Default Music Track, 0 for none
  • mapgui: GUI skin number to use
  • maxmisstarg: Maximum missile targeting range in hexes (0 for default SR value, usually 9) (added ver 9.1.212)
  • svictorycond:
  • gamelength:
  • missilenolimit: (unused)
  • alliedvictory: (0-1)
  • restricttechtrade: (unused)
  • approvaleff: (0-4)
  • wmdeff: (0-4) (how hard relations will affect when nukes are used)
  • debtfree: 0 = debt, 1 = no debt
  • norangemult: 1 = no enhanced spoting, 0 = enhanced spoting
  • nospotrangemult: 1 = no enhanced range, 0 = enhanced range
  • regionfallunitdie:
  • nounits:
  • dipunitreal: 1 = merchant marine used for diplomatic trading
  • thirdpartyrel:
  • unexpulsion:
  • noelecsale:
  • regioncolkeepmil:
  • colonypartreat:
  • weathersystem:
  • battleatlantic: 1 = Include "Battle of the Atlantic" special feature
  • noloypenalty:
  • nosphere:
  • nomoverail:
  • allowtranspscrap: 1 = Allow scrapping Roads and Rails
  • nocontinents: 1 = Don't group by continent on lobby region list

Note that Setup/Options for Campaign .scenario files are ignored, instead all defaults/initial values are loaded from the special CLOBBY.Scenario file instead.

Scenario File Overrides

At the bottom of the file it is possible to add regional data formatted as found in the .CVP file to change existing values.

For example, by adding:

&&CVP 1106
techlevel 104

Region 1106 (Poland) would be given a tech level of 104

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