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Scenario Creator Tutorial
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Scenario Creator Tutorial
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== Scenario Creator Version 2 - Tutorial == Please note that this tutorial has been updated to reflect changes made to the scenario creator in update 9.1.250. The biggest change is the ability to customize and add specific military units to a country in a scenario. This is called the ORBATS file and instructions on how to use this new tool are demonstrated below. The walkthrough… (How the map Arena 4A was created) To Start, we’ll need to launch the Scenario Creator. This is part of the Supreme Ruler - Content Editor in your Steam library in tools. On start up you’ll be brought to the Help screen which indicates the files relevant to this tool. It also has some useful links. To continue, click the Next button. The First step is to enter a scenario name. Then click all the check boxes as seen below, as you do this you’ll see the Cache name, MAPX, OOF, and CVP sections filled in automatically (these can be changed manually if desired). The Second step is to choose the WMDATA file in the ''Editable Data Files'' section. The WMDATA file contains World Market/Economy information of the era you would like to play in, in this case we will click the dropdown arrow and choose the GC2020.WMDATA file for a modern era (see Screenshot 1 below). OPTIONAL At this point nothing else needs to be changed, but if you wanted to you could edit the DEFAULT files in the ''Data Files'' section using the Asset Manager tool by clicking the # symbol beside each file. '''Screenshot 1- Scenario''' [[File:Screenshot 1- Scenario.png|alt=|none|thumb|640x640px]] Once the Next button has been pressed, you’ll be brought to the Settings (see Screenshot 2 below). This screen allows you to edit the default game settings for the scenario you are creating. Change your settings to match the screenshot below, or customize them to your liking. Note these are only the default settings, they can be changed within the game itself. '''Screenshot 2- Settings''' [[File:Screenshot 2- Settings.png|frameless|640x640px]] The Next button can now be pressed which will bring us to the Theatres. This section allows us to import theatres from a .CVP file or create our own. We will be creating our own in this tutorial. Select the Generate button to open the Theatre Style pop-up. you can select from a number of different styles, for this tutorial we will use the '4 Corners' style. Click Generate in the pop-up to create the theatres (see Screenshot 3 & Screenshot 4 below). '''Screenshot 3 - Generate Theatres''' [[File:Screenshot 3- Genereate Theatres.png|frameless|640x640px]] '''Screenshot 4 - Theatres''' [[File:Screenshot 4- Theatres.png|frameless|640x640px]] We can now click the next button which will bring us to the Regions section. Here we have the option to create new custom regions or merge in existing regions from another scenario. To keep things simple we will merge in our regions, click the Merge From CVP button. In the pop-up window, select the W2020.CVP file (see Screenshot 5 below). '''Screenshot 5 - Merge From CVP''' [[File:Screenshot 5 - Merge From CVP.png|frameless|640x640px]] Now click Open and a Warning message will appear asking if you would like to keep the capital data associated with the CVP. Click 'No' this is the safest way to proceed, as the capital location may not exist in your custom map which will cause the game to crash (see Screenshot 6 below). '''Screenshot 6 - Capital Data''' [[File:Screenshot 6 -Capital Data.png|alt=|none|thumb|640x640px]] A new window will open called ''Merge Regions From CVP File''. This is where you can select all the regions you desire to have available in your scenario. To select a region, click the Checkbox beside the region you wish to include. For this scenario I checked the regions Moscow, Marseille, Taiwan, and Massachusetts (see Screenshot 7 below). '''Screenshot 7 - Merge Regions from CVP file''' [[File:Screenshot 7 - Merge Regions From CVP.png|frameless|640x640px]] After all regions are checked, click on the Merge button. This will bring us back to the Regions section (see Screenshot 8 below). We can now click Next. '''Screenshot 8 - Regions''' [[File:Screenshot 8- Regions.png|frameless|640x640px]] This is the Resources Section, here we can adjust multiple values associated with each resource (see Screenshot 9 below). We will leave the default values in this tutorial, but feel free to adjust them as you please. Click the Next button. '''Screenshot 9 -Resources''' [[File:Screenshot 9- Resources.png|none|thumb|640x640px]] Now we are in the World Market Section. Here we can adjust various world market variables (see Screenshot 10 below). Once again we will leave the default values but you can adjust them to what ever you want. * The Garrison Progression allows you to change the units as you progress through your garrison levels. It progresses from top to bottom (lower level on top, higher on bottom) * On Hex Resource Multipliers allows you to add multipliers to the resource Hex you have a structure on. * Battalion Size lets you change the size of your battalions for each unit type. * Social Spending Defaults lets you change the starting values of your countries social spending. '''Screenshot 10 -World Market''' [[File:Screenshot 10 - World Market.png|none|thumb|640x640px]] The final stage of the scenario creator for this map is the ORBATS page where you can assign military units to each country * The Name dropdown at the top left allows you to select any country that you merged from a CVP * The big list box on the left side of the screen shows the units you are adding to the country you selected from the Name dropdown, the big list box on the right shows all available units you can choose from to be added to a country * The “Show Regional Units” checkbox filters for units only available to the region you have selected * The “Show Known Designs” checkbox filters for units available at the start of the game before having to do any unit research * The “Add To All Regions” checkbox allows you to add a specific unit to every country on your map when pressing the add button * To add a unit click the Add button next to the unit you want added to a region If you scroll to the right in the box that shows your added units you can type in the quantity column to set how many of that specific unit you want the region to start with. Your ORBATS screen should look similar to this image below. [[File:ORBATS.png|none|thumb|587x587px]] The Final Step is to click the export button. A confirmation dialog will display and you can click OK to finish. By default, the map editor will launch.
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