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SR2020 Facilities[ | ]

This summary is specific to Supreme Ruler 2020, although many of the same facilities exist in later SR games also.

Facility Detail[ | ]

Resource Facilities[ | ]

Facility Output Build Cost (M) Build Time(Days) Industrial Goods (tons) Military Goods (tons) Annual Maintenance Max Output (tons) Staff Required Tech Level
Agriculture Agriculture 18 60 1,450 0 3 790,000 See Note 1 0
Coal Mine Coal 160 80 17,096 0 23 10,000,000 See Note 1 0
Composite Ore Metal Ore 1,600 80 42,740 0 236 1,199,000 See Note 1 95
Hydroponics Agriculture 40 80 15,781 0 6 790,000 See Note 1 92
Oil - Bio Fuels Petroleum 1,500 80 40,000 0 233 10,000,000 See Note 1 98
Oil - Coal Synth Petroleum 1,800 80 40,000 0 279 10,000,000 See Note 1 90
Oil - Derrick Petroleum 2,400 120 80,548 0 248 40,000,000 See Note 1 0
Oil - Gas Field Petroleum 400 80 21,041 0 62 40,000,000 See Note 1 0
Oil - Synth Petroleum 2,000 80 42,740 0 310 10,000,000 See Note 1 105
Ore Mine Metal Ore 120 60 12,822 0 23 1,500,000 See Note 1 0
Power - Coal Electricity 160 80 16,439 0 24 4,380,000 See Note 1 0
Power - Coal Small Electricity 100 60 9,000 0 20 2,190,000 See Note 1 0
Power - Hydro Electricity 1,920 240 165,000 0 99 3,503,999 See Note 1 0
Power - Hydro Small Electricity 990 160 95,000 0 76 1,751,999 See Note 1 0
Power - Nuclear Electricity 3,600 180 129,863 0 247 8,760,000 See Note 1 51
Power - Nuclear Small Electricity 2,000 100 70,000 0 247 4,380,000 See Note 1 51
Power - Other Electricity 1,600 180 38,351 0 109 1,751,000 See Note 1 0
Power - Other Small Electricity 900 110 19,000 0 101 875,999 See Note 1 0
Power - Petrol Electricity 160 80 16,439 0 24 2,190,000 See Note 1 0
Power - Petrol Small Electricity 100 60 9,000 0 20 1,051,199 See Note 1 0
Timber Mill Timber 21 60 1,600 0 4 2,400,000 See Note 1 0
Uranium Mine Uranium 640 80 18,850 0 93 400,000 See Note 1 0
Water Reclamation Fresh Water 1,600 120 42,000 0 162 1,100,000 See Note 1 85
Water Works Fresh Water 400 80 17,096 0 60 2,200,000 See Note 1 0
  • Agriculture - Produces Food. Can only be built on arable land (use Agriculture filter). The number that can be built depends on how arable the land is.
  • Hydroponics - Produces Food. Has a higher maintenance cost than an Agriculture facility. Can be built anywhere with no limits as to how many can be built.
  • Water Works - Produces Water. Can only be built on land with access to fresh water (use Fresh Water filter). The number that can be built depends on how much water is available.
  • Water Reclamation - Produces Water. Produces less than a Water Works and has a higher maintenance cost. Can be built anywhere with no limits as to how many can be built.
  • Ore Mine - Produces Ore. Can only be built on land with Ore deposits (Use Metal Ore filter). The number that can be built depends on the richness of the ore vein.
  • Composite Ore - Produces Ore using Petroleum and Electricity. Produces less than an Ore Mine and has a higher maintenance cost. Can be built anywhere with no limits as to how many can be built.
  • Oil - Gas Field - Produces Petroleum. Can only be built on land with oil (use Petroleum filter). The number that can be built depends on the amount of oil available.
  • Oil - Derrick - Produces Petroleum. Can only be built on the ocean where there is oil (use Petroleum filter). The number that can be built depends on the amount of oil available.
  • Oil - Synth - Produces Petroleum; Uses Electricity. Produces 1/4 as much as a Gas Field or Derrick and has a higher maintenance cost. Can be built anywhere with no limits as to how many can be built.
  • Oil - Coal Synth - Converts Coal into Petroleum. Uses a great deal of Coal. (Hint: Oil - Synth produces just as much Petroleum at a similar maintenance cost.)
  • Oil - Bio Fuels - Converts Food into Petroleum.
  • NOTE 1: Industry Facilities use no Military reserves staff. The number of civilians that are employed at an industrial facility is generally based on the total value of the goods produced at that facility.

Production Facilities[ | ]

Facility Input(s) Output Build Cost (M) Build Time(Days) Industrial Goods (tons) Military Goods (tons) Annual Maintenance Max Output (tons) Staff
Aerospace Fabrication  ? Satellites 1800 180 50,000 0 106 0 5,000
Aircraft Fabrication Military Goods Air Units 840 110 47,014 7,836 81 0 4,500
Goods - Cons. Micro Electricity, Petroleum, Coal, Ore Consumer Goods 4 20 180 0 2 9,999  ?
Goods - Cons. Mid Electricity, Petroleum, Coal, Ore Consumer Goods 40 40 1,800 0 13 99,999  ?
Goods - Consumer Electricity, Petroleum, Coal, Ore Consumer Goods 400 80 18,631 0 65 1,000,000  ?
Goods - Ind. Micro Electricity, Petroleum, Coal, Ore Industrial Goods 8 20 340 0 5 3,999  ?
Goods - Ind. Mid Electricity, Petroleum, Coal, Ore Industrial Goods 80 40 3,400 0 26 39,999  ?
Goods - Industrial Electricity, Petroleum, Coal, Ore Industrial Goods 800 80 33,973 0 130 400,000  ?
Intelligence Academy None Spies 1,800 240 5,000 0 79 0 500
Land Fabrication Military Goods Land Units 630 45 19,233 2,466 149 0 4,000
Goods - Mil. Mid Electricity, Petroleum, Coal, Ore Military Goods 120 40 7,600 0 39 19,999  ?
Goods - Military Electricity, Petroleum, Coal, Ore Military Goods 1,200 80 75,617 0 195 200,000  ?
Missile Fabrication Military Goods Missiles 2,400 180 25,000 0 142 0 2,000
Naval Fabrication Military Goods Naval Units 1,300 120 79,000 8,548 115 0 8,250
Research Center None 1 Research Slot 750 130 31,165 0 61 0  ?

Other Facilities[ | ]

Facility Output Build Cost (M) Build Time(Days) Industrial Goods (tons) Military Goods (tons) Annual Maintenance Max Output (tons) Staff Required Tech Level and Techs
Air Defense Anti-Air Weapon 560 60 8,000 1,500 99 0 750  ?
Air Field Supplies, Landing Site 800 80 4,110 713 106 0 850  ?
Barracks Supplies, Unit Reserve Site 200 20 4,274 713 106 0 500  ?
Fortification Defense Bonus 80 80 14,000 5,699 10 0 0  ?
Fortress Complex Supplies, Defense Bonus 209 65 12,500 15,000 37 0 850  ?
Military Complex - 100 20 10,000 10,000 53 0 500  ?
Mission Control (Sat) Allows Satellite Launch 1,800 240 5,000 0 79 0 1,000  ?
Orbital Launch Pad Allows Satellite Launch 9,600 240 259,726 0 426 0 10,750  ?
Radar Station Unit Detection Radius 240 25 4,000 700 102 0 500  ?
Sea Pier Supplies, Docking Site 800 60 4,110 713 142 0 1,250  ?
Supply Depot Supplies 300 90 3,206 0 35 0 750  ?
Rail * Excellent Supply Distribution 0.1 60 2,750 0 .5 0 0  ?
Road Good Supply Distribution, Speed Increase for Ground Units 1 60 4,250 0 1 0 0  ?
  • Rail: The 0.5 estimate for Rail maintenance is a guesstimate for the "< 1" displayed in the game.
  • Fortress Complex: The Global Crisis expansion is required in order to build Fortress Complexes. They work exactly the same as Military Complexes, except they provide a strong defense bonus, provide Supplies, cost more to build, and require a somewhat larger staff. Since it is in fact a Complex, I called it a Fortress Complex here even though it is listed as a Military Fortress in the game. Currently it is unknown how the defense bonus compares with a Fortification, how many supplies are provided, or anything else. My personal guess is that it's like having a Fortification and a Supply Depot that take up no space, but that's just a guess. Also, the Devs have stated on the forums that a Military Complex cannot be upgraded to a Fortress. The Military Complex must be demolished before a Fortress can be built in its place.
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