This summary is specific to Supreme Ruler 2020, although many of the same facilities exist in later SR games also.
Facility Detail[ | ]
Resource Facilities[ | ]
Facility
Output
Build Cost (M)
Build Time(Days)
Industrial Goods (tons)
Military Goods (tons)
Annual Maintenance
Max Output (tons)
Staff
Required Tech Level
Agriculture
Agriculture
18
60
1,450
0
3
790,000
See Note 1
0
Coal Mine
Coal
160
80
17,096
0
23
10,000,000
See Note 1
0
Composite Ore
Metal Ore
1,600
80
42,740
0
236
1,199,000
See Note 1
95
Hydroponics
Agriculture
40
80
15,781
0
6
790,000
See Note 1
92
Oil - Bio Fuels
Petroleum
1,500
80
40,000
0
233
10,000,000
See Note 1
98
Oil - Coal Synth
Petroleum
1,800
80
40,000
0
279
10,000,000
See Note 1
90
Oil - Derrick
Petroleum
2,400
120
80,548
0
248
40,000,000
See Note 1
0
Oil - Gas Field
Petroleum
400
80
21,041
0
62
40,000,000
See Note 1
0
Oil - Synth
Petroleum
2,000
80
42,740
0
310
10,000,000
See Note 1
105
Ore Mine
Metal Ore
120
60
12,822
0
23
1,500,000
See Note 1
0
Power - Coal
Electricity
160
80
16,439
0
24
4,380,000
See Note 1
0
Power - Coal Small
Electricity
100
60
9,000
0
20
2,190,000
See Note 1
0
Power - Hydro
Electricity
1,920
240
165,000
0
99
3,503,999
See Note 1
0
Power - Hydro Small
Electricity
990
160
95,000
0
76
1,751,999
See Note 1
0
Power - Nuclear
Electricity
3,600
180
129,863
0
247
8,760,000
See Note 1
51
Power - Nuclear Small
Electricity
2,000
100
70,000
0
247
4,380,000
See Note 1
51
Power - Other
Electricity
1,600
180
38,351
0
109
1,751,000
See Note 1
0
Power - Other Small
Electricity
900
110
19,000
0
101
875,999
See Note 1
0
Power - Petrol
Electricity
160
80
16,439
0
24
2,190,000
See Note 1
0
Power - Petrol Small
Electricity
100
60
9,000
0
20
1,051,199
See Note 1
0
Timber Mill
Timber
21
60
1,600
0
4
2,400,000
See Note 1
0
Uranium Mine
Uranium
640
80
18,850
0
93
400,000
See Note 1
0
Water Reclamation
Fresh Water
1,600
120
42,000
0
162
1,100,000
See Note 1
85
Water Works
Fresh Water
400
80
17,096
0
60
2,200,000
See Note 1
0
Agriculture - Produces Food. Can only be built on arable land (use Agriculture filter). The number that can be built depends on how arable the land is.
Hydroponics - Produces Food. Has a higher maintenance cost than an Agriculture facility. Can be built anywhere with no limits as to how many can be built.
Water Works - Produces Water. Can only be built on land with access to fresh water (use Fresh Water filter). The number that can be built depends on how much water is available.
Water Reclamation - Produces Water. Produces less than a Water Works and has a higher maintenance cost. Can be built anywhere with no limits as to how many can be built.
Ore Mine - Produces Ore. Can only be built on land with Ore deposits (Use Metal Ore filter). The number that can be built depends on the richness of the ore vein.
Composite Ore - Produces Ore using Petroleum and Electricity. Produces less than an Ore Mine and has a higher maintenance cost. Can be built anywhere with no limits as to how many can be built.
Oil - Gas Field - Produces Petroleum. Can only be built on land with oil (use Petroleum filter). The number that can be built depends on the amount of oil available.
Oil - Derrick - Produces Petroleum. Can only be built on the ocean where there is oil (use Petroleum filter). The number that can be built depends on the amount of oil available.
Oil - Synth - Produces Petroleum; Uses Electricity. Produces 1/4 as much as a Gas Field or Derrick and has a higher maintenance cost. Can be built anywhere with no limits as to how many can be built.
Oil - Coal Synth - Converts Coal into Petroleum. Uses a great deal of Coal. (Hint: Oil - Synth produces just as much Petroleum at a similar maintenance cost.)
Oil - Bio Fuels - Converts Food into Petroleum.
NOTE 1: Industry Facilities use no Military reserves staff. The number of civilians that are employed at an industrial facility is generally based on the total value of the goods produced at that facility.
Production Facilities[ | ]
Facility
Input(s)
Output
Build Cost (M)
Build Time(Days)
Industrial Goods (tons)
Military Goods (tons)
Annual Maintenance
Max Output (tons)
Staff
Aerospace Fabrication
?
Satellites
1800
180
50,000
0
106
0
5,000
Aircraft Fabrication
Military Goods
Air Units
840
110
47,014
7,836
81
0
4,500
Goods - Cons. Micro
Electricity, Petroleum, Coal, Ore
Consumer Goods
4
20
180
0
2
9,999
?
Goods - Cons. Mid
Electricity, Petroleum, Coal, Ore
Consumer Goods
40
40
1,800
0
13
99,999
?
Goods - Consumer
Electricity, Petroleum, Coal, Ore
Consumer Goods
400
80
18,631
0
65
1,000,000
?
Goods - Ind. Micro
Electricity, Petroleum, Coal, Ore
Industrial Goods
8
20
340
0
5
3,999
?
Goods - Ind. Mid
Electricity, Petroleum, Coal, Ore
Industrial Goods
80
40
3,400
0
26
39,999
?
Goods - Industrial
Electricity, Petroleum, Coal, Ore
Industrial Goods
800
80
33,973
0
130
400,000
?
Intelligence Academy
None
Spies
1,800
240
5,000
0
79
0
500
Land Fabrication
Military Goods
Land Units
630
45
19,233
2,466
149
0
4,000
Goods - Mil. Mid
Electricity, Petroleum, Coal, Ore
Military Goods
120
40
7,600
0
39
19,999
?
Goods - Military
Electricity, Petroleum, Coal, Ore
Military Goods
1,200
80
75,617
0
195
200,000
?
Missile Fabrication
Military Goods
Missiles
2,400
180
25,000
0
142
0
2,000
Naval Fabrication
Military Goods
Naval Units
1,300
120
79,000
8,548
115
0
8,250
Research Center
None
1 Research Slot
750
130
31,165
0
61
0
?
Other Facilities[ | ]
Facility
Output
Build Cost (M)
Build Time(Days)
Industrial Goods (tons)
Military Goods (tons)
Annual Maintenance
Max Output (tons)
Staff
Required Tech Level and Techs
Air Defense
Anti-Air Weapon
560
60
8,000
1,500
99
0
750
?
Air Field
Supplies, Landing Site
800
80
4,110
713
106
0
850
?
Barracks
Supplies, Unit Reserve Site
200
20
4,274
713
106
0
500
?
Fortification
Defense Bonus
80
80
14,000
5,699
10
0
0
?
Fortress Complex
Supplies, Defense Bonus
209
65
12,500
15,000
37
0
850
?
Military Complex
-
100
20
10,000
10,000
53
0
500
?
Mission Control (Sat)
Allows Satellite Launch
1,800
240
5,000
0
79
0
1,000
?
Orbital Launch Pad
Allows Satellite Launch
9,600
240
259,726
0
426
0
10,750
?
Radar Station
Unit Detection Radius
240
25
4,000
700
102
0
500
?
Sea Pier
Supplies, Docking Site
800
60
4,110
713
142
0
1,250
?
Supply Depot
Supplies
300
90
3,206
0
35
0
750
?
Rail *
Excellent Supply Distribution
0.1
60
2,750
0
.5
0
0
?
Road
Good Supply Distribution, Speed Increase for Ground Units
1
60
4,250
0
1
0
0
?
Rail: The 0.5 estimate for Rail maintenance is a guesstimate for the "< 1" displayed in the game.
Fortress Complex: The Global Crisis expansion is required in order to build Fortress Complexes. They work exactly the same as Military Complexes, except they provide a strong defense bonus, provide Supplies, cost more to build, and require a somewhat larger staff. Since it is in fact a Complex, I called it a Fortress Complex here even though it is listed as a Military Fortress in the game. Currently it is unknown how the defense bonus compares with a Fortification, how many supplies are provided, or anything else. My personal guess is that it's like having a Fortification and a Supply Depot that take up no space, but that's just a guess. Also, the Devs have stated on the forums that a Military Complex cannot be upgraded to a Fortress. The Military Complex must be demolished before a Fortress can be built in its place.