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SR2020 Facilities
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SR2020 Facilities
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= SR2020 Facilities = This summary is specific to ''Supreme Ruler 2020'', although many of the same facilities exist in later ''SR'' games also. == Facility Detail == ==== Resource Facilities ==== {| class="wikitable sortable" !Facility !Output !Build Cost (M) !Build Time(Days) !Industrial Goods (tons) !Military Goods (tons) !Annual Maintenance !Max Output (tons) !Staff !Required Tech Level |- |Agriculture |Agriculture |18 |60 |1,450 |0 |3 |790,000 |See Note 1 |0 |- |Coal Mine |Coal |160 |80 |17,096 |0 |23 |10,000,000 |See Note 1 |0 |- |Composite Ore |Metal Ore |1,600 |80 |42,740 |0 |236 |1,199,000 |See Note 1 |95 |- |Hydroponics |Agriculture |40 |80 |15,781 |0 |6 |790,000 |See Note 1 |92 |- |Oil - Bio Fuels |Petroleum |1,500 |80 |40,000 |0 |233 |10,000,000 |See Note 1 |98 |- |Oil - Coal Synth |Petroleum |1,800 |80 |40,000 |0 |279 |10,000,000 |See Note 1 |90 |- |Oil - Derrick |Petroleum |2,400 |120 |80,548 |0 |248 |40,000,000 |See Note 1 |0 |- |Oil - Gas Field |Petroleum |400 |80 |21,041 |0 |62 |40,000,000 |See Note 1 |0 |- |Oil - Synth |Petroleum |2,000 |80 |42,740 |0 |310 |10,000,000 |See Note 1 |105 |- |Ore Mine |Metal Ore |120 |60 |12,822 |0 |23 |1,500,000 |See Note 1 |0 |- |Power - Coal |Electricity |160 |80 |16,439 |0 |24 |4,380,000 |See Note 1 |0 |- |Power - Coal Small |Electricity |100 |60 |9,000 |0 |20 |2,190,000 |See Note 1 |0 |- |Power - Hydro |Electricity |1,920 |240 |165,000 |0 |99 |3,503,999 |See Note 1 |0 |- |Power - Hydro Small |Electricity |990 |160 |95,000 |0 |76 |1,751,999 |See Note 1 |0 |- |Power - Nuclear |Electricity |3,600 |180 |129,863 |0 |247 |8,760,000 |See Note 1 |51 |- |Power - Nuclear Small |Electricity |2,000 |100 |70,000 |0 |247 |4,380,000 |See Note 1 |51 |- |Power - Other |Electricity |1,600 |180 |38,351 |0 |109 |1,751,000 |See Note 1 |0 |- |Power - Other Small |Electricity |900 |110 |19,000 |0 |101 |875,999 |See Note 1 |0 |- |Power - Petrol |Electricity |160 |80 |16,439 |0 |24 |2,190,000 |See Note 1 |0 |- |Power - Petrol Small |Electricity |100 |60 |9,000 |0 |20 |1,051,199 |See Note 1 |0 |- |Timber Mill |Timber |21 |60 |1,600 |0 |4 |2,400,000 |See Note 1 |0 |- |Uranium Mine |Uranium |640 |80 |18,850 |0 |93 |400,000 |See Note 1 |0 |- |Water Reclamation |Fresh Water |1,600 |120 |42,000 |0 |162 |1,100,000 |See Note 1 |85 |- |Water Works |Fresh Water |400 |80 |17,096 |0 |60 |2,200,000 |See Note 1 |0 |} * '''Agriculture''' - Produces Food. Can only be built on arable land (use Agriculture filter). The number that can be built depends on how arable the land is. * '''Hydroponics''' - Produces Food. Has a higher maintenance cost than an Agriculture facility. Can be built anywhere with no limits as to how many can be built. * '''Water Works''' - Produces Water. Can only be built on land with access to fresh water (use Fresh Water filter). The number that can be built depends on how much water is available. * '''Water Reclamation''' - Produces Water. Produces less than a Water Works and has a higher maintenance cost. Can be built anywhere with no limits as to how many can be built. * '''Ore Mine''' - Produces Ore. Can only be built on land with Ore deposits (Use Metal Ore filter). The number that can be built depends on the richness of the ore vein. * '''Composite Ore''' - Produces Ore using Petroleum and Electricity. Produces less than an Ore Mine and has a higher maintenance cost. Can be built anywhere with no limits as to how many can be built. * '''Oil - Gas Field''' - Produces Petroleum. Can only be built on land with oil (use Petroleum filter). The number that can be built depends on the amount of oil available. * '''Oil - Derrick''' - Produces Petroleum. Can only be built on the ocean where there is oil (use Petroleum filter). The number that can be built depends on the amount of oil available. * '''Oil - Synth''' - Produces Petroleum; Uses Electricity. Produces 1/4 as much as a Gas Field or Derrick and has a higher maintenance cost. Can be built anywhere with no limits as to how many can be built. * '''Oil - Coal Synth''' - Converts Coal into Petroleum. Uses a great deal of Coal. (Hint: Oil - Synth produces just as much Petroleum at a similar maintenance cost.) * '''Oil - Bio Fuels''' - Converts Food into Petroleum. * '''NOTE 1:''' Industry Facilities use no Military reserves staff. The number of civilians that are employed at an industrial facility is generally based on the total value of the goods produced at that facility. ==== Production Facilities ==== {| class="wikitable sortable" !Facility !Input(s) !Output !Build Cost (M) !Build Time(Days) !Industrial Goods (tons) !Military Goods (tons) !Annual Maintenance !Max Output (tons) !Staff |- |Aerospace Fabrication | ? |Satellites |1800 |180 |50,000 |0 |106 |0 |5,000 |- |Aircraft Fabrication |Military Goods |Air Units |840 |110 |47,014 |7,836 |81 |0 |4,500 |- |Goods - Cons. Micro |Electricity, Petroleum, Coal, Ore |Consumer Goods |4 |20 |180 |0 |2 |9,999 | ? |- |Goods - Cons. Mid |Electricity, Petroleum, Coal, Ore |Consumer Goods |40 |40 |1,800 |0 |13 |99,999 | ? |- |Goods - Consumer |Electricity, Petroleum, Coal, Ore |Consumer Goods |400 |80 |18,631 |0 |65 |1,000,000 | ? |- |Goods - Ind. Micro |Electricity, Petroleum, Coal, Ore |Industrial Goods |8 |20 |340 |0 |5 |3,999 | ? |- |Goods - Ind. Mid |Electricity, Petroleum, Coal, Ore |Industrial Goods |80 |40 |3,400 |0 |26 |39,999 | ? |- |Goods - Industrial |Electricity, Petroleum, Coal, Ore |Industrial Goods |800 |80 |33,973 |0 |130 |400,000 | ? |- |Intelligence Academy |None |Spies |1,800 |240 |5,000 |0 |79 |0 |500 |- |Land Fabrication |Military Goods |Land Units |630 |45 |19,233 |2,466 |149 |0 |4,000 |- |Goods - Mil. Mid |Electricity, Petroleum, Coal, Ore |Military Goods |120 |40 |7,600 |0 |39 |19,999 | ? |- |Goods - Military |Electricity, Petroleum, Coal, Ore |Military Goods |1,200 |80 |75,617 |0 |195 |200,000 | ? |- |Missile Fabrication |Military Goods |Missiles |2,400 |180 |25,000 |0 |142 |0 |2,000 |- |Naval Fabrication |Military Goods |Naval Units |1,300 |120 |79,000 |8,548 |115 |0 |8,250 |- |Research Center |None |1 Research Slot |750 |130 |31,165 |0 |61 |0 | ? |} ==== Other Facilities ==== {| class="wikitable sortable" !Facility !Output !Build Cost (M) !Build Time(Days) !Industrial Goods (tons) !Military Goods (tons) !Annual Maintenance !Max Output (tons) !Staff !Required Tech Level and Techs |- |Air Defense |Anti-Air Weapon |560 |60 |8,000 |1,500 |99 |0 |750 | ? |- |Air Field |Supplies, Landing Site |800 |80 |4,110 |713 |106 |0 |850 | ? |- |Barracks |Supplies, Unit Reserve Site |200 |20 |4,274 |713 |106 |0 |500 | ? |- |Fortification |Defense Bonus |80 |80 |14,000 |5,699 |10 |0 |0 | ? |- |Fortress Complex |Supplies, Defense Bonus |209 |65 |12,500 |15,000 |37 |0 |850 | ? |- |Military Complex | - |100 |20 |10,000 |10,000 |53 |0 |500 | ? |- |Mission Control (Sat) |Allows Satellite Launch |1,800 |240 |5,000 |0 |79 |0 |1,000 | ? |- |Orbital Launch Pad |Allows Satellite Launch |9,600 |240 |259,726 |0 |426 |0 |10,750 | ? |- |Radar Station |Unit Detection Radius |240 |25 |4,000 |700 |102 |0 |500 | ? |- |Sea Pier |Supplies, Docking Site |800 |60 |4,110 |713 |142 |0 |1,250 | ? |- |Supply Depot |Supplies |300 |90 |3,206 |0 |35 |0 |750 | ? |- |Rail * |Excellent Supply Distribution |0.1 |60 |2,750 |0 |.5 |0 |0 | ? |- |Road |Good Supply Distribution, Speed Increase for Ground Units |1 |60 |4,250 |0 |1 |0 |0 | ? |} * '''Rail:''' The 0.5 estimate for Rail maintenance is a guesstimate for the "< 1" displayed in the game. * '''Fortress Complex:''' The Global Crisis expansion is required in order to build Fortress Complexes. They work exactly the same as Military Complexes, except they provide a strong defense bonus, provide Supplies, cost more to build, and require a somewhat larger staff. Since it is in fact a Complex, I called it a Fortress Complex here even though it is listed as a Military Fortress in the game. Currently it is unknown how the defense bonus compares with a Fortification, how many supplies are provided, or anything else. My personal guess is that it's like having a Fortification and a Supply Depot that take up no space, but that's just a guess. Also, the Devs have stated on the forums that a Military Complex cannot be upgraded to a Fortress. The Military Complex must be demolished before a Fortress can be built in its place.
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