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Within the game there are two important types of buildings. Facilities and complexes (sometimes known as hubs).

There are many facilities and complexes in the Supreme Ruler series with a wide range of uses. Both require Industrial Goods for construction, while some also require Military Goods.

Both facilities and complexes are built within a hex which can hold a maximum of 1 complex and 6 facilities.

Contents

ComplexesEdit

Complexes are the center, or base, of a hex and one must be present before other facilities can be built on a hex. Different types of complex have different uses. Most complexes enable construction of similar types of facilities and do not allow other types of facilities. For example a military complex will allow military facilities to be built around it, but not industrial facilities.

It should be noted that, because of the overlay of categories for some types of facilities this is not a universal rule. For example military goods facilities can be built on both an industrial and military complex.

Civilian population centers, towns etc, act as a type of complex and can hold a wide range of facilities; however it should be noted that while new industrial & military complexes can be built as needed on the map, you can't order the construction of new cities.

FacilitiesEdit

Facilities are the backbone of your economy and range in type from factories to power plants, fortifications to airfields. Which facilities can be built depends on what type of complex is present and what type of facility you wish to construct, as well as the available resources on the hex.

Industrial FacilitiesEdit

Industrial Facilities are for harvesting or creating resources, and include everything from farms to power plants. The number of industrial facilities that can be placed inside a single hex are limited by the percentage of resource found in the hex. For example a hex with 33% Agriculture (lowest amount) can support 2 Agriculture facilities, where a hex with 66% (middle amount) can support 4 Agriculture facilities, and a hex with 100% (highest amount) of Agriculture can support 6 Agriculture facilities.

Civilian FacilitiesEdit

Civilian Facilities are facilities that fall into another category but can be built in Cities and towns as well. Most Industrial facilities and some military facilities fall into this category as well.

Military FacilitiesEdit

Primarily used for the creation, repair and storage of military units these facilities are important defending a nation. Other types of military facilities include Air defense sites and radar stations.

List of Industrial FacilitiesEdit

Facility Name Resource Complex Facility Requirements Additional Information
 

Agriculture

 

Agriculture

Industrial Complex/City Complex None
 

Hydroponics

 

Agriculture

Industrial Complex/City Complex

(With relevant tech)

 

Rubber Plantation

 

Rubber (SRU)

Industrial Complex/City Complex None Rubber is present in SRU, replacing the Fresh Water commodity in previous SR games.
 

Rubber - Synth

 

Rubber (SRU)

Industrial Complex/City Complex

(With relevant tech)

Rubber is present in SRU, replacing the Fresh Water commodity in previous SR games.
 

Water Works

 

Fresh Water (pre-SRU)

Industrial Complex/City Complex None Fresh Water is present in SR games prior to SRU; replaced by Rubber in SRU.
 

Water Reclamation

 

Fresh Water (pre-SRU)

Industrial Complex/City Complex

(With relevant tech)

Fresh Water is present in SR games prior to SRU; replaced by Rubber in SRU.
 

Timber Mill

 

Timber

Industrial Complex None
 

Oil - Gas Field

 

Petroleum

Industrial Complex None
 

Oil Derrick

 

Petroleum

Sea-Based Industrial Complex

(With relevant tech)

Tech Research Requirement:

Underwater Petroleum Extraction

 

Oil - Synthetic

 

Petroleum

Industrial Complex/City Complex

(With Relevant Tech)

 

Oil - Coal Synth

 

Petroleum

Industrial Complex/City Complex

(With Relevant Tech)

Tech Research Requirement:

Underground Coal Gasification

 

Oil - Bio Fuels

 

Petroleum

Industrial Complex/City Complex

(With Relevant Tech)

 

Coal Mine

 

Coal

Industrial Complex None
 

Ore Mine

 

Ore

Industrial Complex None
 

Composite Ore

 

Ore

Industrial Complex/City Complex

(With Relevant Tech)

 

Uranium Mine

 

Uranium

Industrial Complex None
 

Power - Coal

 

Electricity

Industrial Complex/City Complex None
 

Power - Petrol

 

Electricity

Industrial Complex/City Complex None
 

Power - Hydro

 

Electricity

Industrial Complex/City Complex None
 

Power - Other

 

Electricity

Industrial Complex/City Complex

(With Relevant Tech)

 

Power - Nuclear

 

Electricity

Industrial Complex/City Complex

(With Relevant Tech)

 

Consumer Goods

 

Consumer Goods

Industrial Complex/City Complex None
 

Industrial Goods

 

Industrial Goods

Industrial Complex/City Complex None
 

Military Goods

 

Military Goods

Industrial Complex/City Complex None

List of Civilian FacilitiesEdit

List of Military FacilitiesEdit

See also: SR2020 Facilities