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Units are the ground battalions, air squadrons, and naval ships that make up a Region's military.

Unit attributes determine a unit's capabilities and are visible by double-clicking a unit on the map. The unit attributes displayed vary depending on the unit type.

Factors affecting unit performance

  • Efficiency
  • Morale
  • Experience
  • Training
  • Entrenching
  • WMD protection

Specialities Units have certain specialties listed along the bottom of the unit's popup. First of these will always be it's target type. Target types are as follows;

  • Soft
  • Hard
  • Close Air
  • Mid Air
  • High Air
  • Naval Surface
  • Naval Submerged

Other possible specialties are;

Bridging Amphibious Air Droppable Long Deck Carrier Short Deck Carrier Long Deck Landing Short Deck Landing Mine Sweeper Mine Layer Mission Based Air Refueling Air Tanker and more...

Unit Stat Guide[ | ]

General Stats

Strength This represents the strength of the whole unit (battalion, squad, ship, missile), With the top number representing the current strength and the bottom number representing the full strength of the unit. For example a full squadron of f-22 raptors has a full strength of 18, reflecting 18 planes in a squadron. For ships , strength is a percentage of full operational capabilities.
Supplies This represents the ammunition and assorted other supplies that a unit has. Reported in tons of military goods.On active units The Top number is how much a unit currently has. The bottom is its capacity.
Fuel This represents the amount of petroleum. Reported in barrels.On active units The Top number is how much a unit currently has. The bottom is its capacity.
Missile Capacity This reflects the available missile unit capacity. On active units The Top number is how much a unit currently has. The bottom is its capacity.(note there is also a restriction based on missile size)
Stealth Strength/profile Represents the stealth capabilities of a unit. The higher the number the greater the chance of it being undetected by enemy units.
Spotting Represents the distance that a unit is capable of spotting. Depending on the stealth, terrain and actions of any units with in that range you may not see every unit.
Precision Spotting Represents the distance that a unit is capable of spotting Submarines.
Combat Time Time, in hours, a unit will fight before being out of supplies (ammunition). Aircraft with an attack of 30 and combat time of 1h may at times be less useful than aircraft with an attack of 15 but with 4h of combat time. A unit may have a combat time of 0 due to no remaining supplies, in which case it will immediately retreat when engaged by the enemy.
Travel Range This reports the distance that a unit can travel on a full load of fuel.
Movement Speed Maximum speed at which a unit can travel
Max missile size The maximum size of missile this unit can load.
Carrier capacity The number of squadrons this unit can carry.

Combat Stats

Fortification Attack The strength and range of a unit when attacking facilities,complexes and bridges.
Soft Attack The strength and range of a unit when attacking soft targets.(generally any unarmored land unit)
Hard Attack The strength and range of a unit when attacking hard targets.(generally any armored land unit)
Submerged Attack The strength and range of a unit when attacking submarines.
Close Attack The attack strength of a unit when in close combat conditions.(generally cities and dense forests)
Surface Attack The strength and range of a unit when attacking Surface naval vessels
Close Air Attack The strength and range of a unit when attacking Low flying air targets.(helicopters, some missiles, and some planes during attack runs)
Mid Air Attack The strength and range of a unit when Mid altitude air targets. (most planes)
High Air Attack The strength and range of a unit when attacking high altitude air targets.(Some missiles and planes)
Close Defense The defensive strength of a unit in close combat.
Surface Defense The defensive strength of a unit when attacked in a form other than close combat, indirect, or air.
Air Defense The defensive strength of a unit when attacked from the air.
Indirect Defense The defensive strength of a unit when attacked with indirect fire.(artillery, some-naval ships,missiles and bombers)

Unit Details

Cargo The current and maximum weight (in tons) that a unit can carry of supplies and other units.
Kills The number of units this unit has killed in battle.
Experience  
Efficiency The current efficiency level that a unit is operating at. this effects all combat strengths.
Entrenchment The current entrenchment level of the unit. The higher this number the more dug in a unit is and the larger defensive bonus it will receive. Unit class and terrain type determine how quickly and to what degree a unit can entrench itself.
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